![]() ![]() That would probably mean going through an export->import cycle when you wanted to see changes to materials, lighting, etc. Without the plugin version, you'd miss seeing Octane Previews inside DAZ Studio. At present, for us Mac owners, it's feasible that an exported DAZ Studio scene could be imported into Octane X and rendered there. Otoy had mentioned in their forums that development of a Mac version of the DAZ Studio plugin was not in their short term plans, but might be further out. People who know more about Octane will be along shortly to tell you what this all means, but I thought I'd just point it out as something possibly of interest. ![]() And if people start using it, then Otoy may see some value in offering inexpensive subscriptions to hobbyists (better than the free tier, but less expensive than Enterprise) and DAZ may think about offering tighter integration with Octane in future. Sounds like a lot of work.īut it may hint at things to come: if Otoy are going all in on supporting Apple's hardware and APIs, that makes Octane a potentially interesting rendering platform for Mac fans. Maybe you'll need to export from DAZ Studio to Blender, then use the Octane/Blender integration to render your images on that fancy new M1 Mac you just bought. Otoy have more info on their site.Ĭompatibility with Apple Silicon is interesting, although the requirement for Big Sur leaves DAZ users hanging: current versions of DAZ Studio won't be Big Sur-compatible until later this year (according to DAZ), and I don't believe that any of DAZ's other tools - Carrara, Hexagon, Bryce - are or probably ever will be Big Sur compatible. Prime offers a free tier for 'personal and non-commercial use' with some limitations. Enterprise seems to run you about EUR40/month once your one year sub runs out, so you'd need to like it quite a lot to make it worthwhile. It does come with a free one-year subscription to Octane X Enterprise or Octane X Prime. It sounds as if you need to pair the (free) renderer with a subscription to make use of it. It also integrated plug-in support for Cinema 4D, SketchUp, Maya, Houdini, Blender, Modo, Nuke, Unreal Engine, Unity and other 3D content-creation tools. built Octane X from the ground up for Mac, optimizing it for Apple's Metal graphics API and the Apple M1 GPU. ![]() It requires Big Sur, but will run on Apple Silicon. There's a feature article on the Mac App Store today, announcing the release of Octane X for Mac. ![]()
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